DL16 World of Krynn 1e You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynn brings you to previously unexplored corners of Krynn with new challenges for your characters. Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees.
Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered.
The rest of the plainsmen suffer the most: a long slave You have freed refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness.
There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists! DL4 Dragons of Desolation 1e The draconians have now conquered the civilized lands to the north.
You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass. What price will the dwarven thanes ask? Can you succeed DL5 Dragons of Mystery 1e At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!
Can you win against powerful forces of darkness? The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin.
You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach. But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements.
This is their last stand. Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy. All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde DL9 Dragons of Deceit 1e Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm.
The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath. Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his Not only good dragons, but evil ones as well.
Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might! This quest will take DLA3 Dragon's Rest 2e Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem Takhisis.
The heroes must journey through space and time to recover the powerful cindergems and forge a weapon to destroy Erestem.
If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox Uninvolved dragons, which You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light, This page book contains the maps, and descriptions that will take the Heroes of The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning!
The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself! The nature DLR2 Taladas: The Minotaurs 2e Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn. Then, the adventure continues in Death Knights of Krynn. Now, the amazing conclusion to SSI's award-winning Dragonlance fantasy role-playing epic is here!
The Dark Queen of Krynn propels you across the sea to Taladas for the final battle against Krynn's worst nightmare.
You must once more take up arms and traverse from the depths of the ocean to the very pinnacle of the Tower of Flame to confront this evil, once and for all Assemble a party of fearsome warriors, wise clerics and nimble thieves, and take them with you throughout your three adventures Guide your party through a dark web of intrigue and combat, where dragons, draconians and other unspeakable terrors dwell Only great wit and valor will defeat the Dark Queen's minions.
Empfohlene Systemanforderungen:. Rollenspiel - Rundenbasiert - Fantasy. Windows 7, 8, 10, 11 , Linux Ubuntu Strategic Simulations Inc. Forum zum Spiel. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Es gibt noch keine Rezensionen. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite. Sortierung: am hilfreichsten am positivsten am kritischsten am aktuellsten.
Fragen zu deiner Rezension? Schau dir unsere Richtlinien an. Keine Bewertungen mit deinen Einstellungen vorhanden. Geschrieben auf. The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from level 0 to 15 So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits!
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Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books.
Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. This title was added to our catalog on December 16, The publication of the War of Souls also marked an explosion of Dragonlance fiction, written by Paul B. Thompson, Tonya C. Cook, Richard A. Knaak, Douglas Niles, and others. This handsome hardcover volume was a massive new tome full of Krynn lore.
For the world of Krynn, it was the return of an old friend. Margaret Weis Productions published several other supplements during their time steering the Dragonlance ship, but the most important were arguably two epic adventures. During this period, Weis and Hickman also wrote new Dragonlance novels for Wizards. The most notable was their Lost Chronicles Trilogy , which told new stories of the War of the Lance.
Meanwhile, a licensed animated movie called Dragonlance: Dragons of Autumn Twilight appeared in —around the same time that Margaret Weis Productions published their last Dragonlance products. Weis and Hickman finished off the Lost Chronicles Trilogy the next year with Dragons of the Hourglass Mage … and once more it was the end of an era.
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